Halo World Championship

Team passes are priced at $200, Be sure to secure your pass today!

Reserve Now: Reserve and pay later! You can reserve your team pass today for $50 dollars and pay the remaining $150 upon check-in at the venue. This reserve program secures your spot in the tournament!



Halo World Championship Qualifier: Las Vegas will also see a Free for All tournament take place Saturday, March 4th, and Sunday, March 5th, with a prize pool of $5,000. Registration is $25. more details coming soon.

We're proud to announce in partnership with 343i, Xbox and Microsoft, the Halo World Championship. Starting January 2017, we'll be hosting a series of open online qualifier tournaments along with a North American Qualifier LAN event hosted at the Millennial Esports arena in Las Vegas, NV. The event will see a $50,000 prize pool up for grabs taking place March 3rd - 5th 2016! The top 6 teams from the Millennial Esports Las Vegas LAN event will qualify for the Halo World Championship finals later this spring.

Overview

Online Qualifiers

Starting January 14, 2017, We'll be hosting a series of open online qualifier tournaments that will determine the seeding for both the St. Louis and Las Vegas LAN tournaments within the North American Halo World Championship qualifying period. In addition, the winner of the Last Chance online qualifier will be guaranteed a spot in the Halo World Championship finals! Catch all the action at Twitch.tv/Halo.

Halo World Championship Qualifier: Las Vegas

The Millennial Esports Arena will be host to the Halo World Championship Qualifier taking place March 3rd - 5th. The event will see an open bracket where the top 8 teams will move on to face the HCS Pro League seeded teams for a shot at a $50,000 Prize pool! The top 6 teams of the Millennial Esports Halo World Championship Qualifier LAN will also qualify for the Halo World Championship Finals later this spring. You'll be able to catch all the action live at Twitch.tv/Halo.

Event Details

Team passes are priced at $200, Be sure to secure your pass today!

Reserve Now: Reserve and pay later! You can reserve your team pass today for $50 dollars and pay the remaining $150 upon check-in at the venue. This reserve program secures your spot in the tournament!



Halo World Championship Qualifier: Las Vegas will also see a Free for All tournament take place Saturday, March 4th, and Sunday, March 5th, with a prize pool of $5,000. Registration is $25. more details coming soon.

Halo World Championship Qualifier: Las Vegas

The Millennial Esports Arena will be host to the Halo World Championship Qualifier taking place March 3rd - 5th. The event will see an open bracket where the top 8 teams will move on to face the HCS Pro League seeded teams for a shot at a $50,000 Prize pool! The top 6 teams of the Millennial Esports Halo World Championship Qualifier LAN will also qualify for the Halo World Championship Finals later this spring. You'll be able to catch all the action live at Twitch.tv/Halo.

The Venue

  • March 3-5, 2017

  • At the NEONOPOLIS in downtown Las Vegas. 450 FREMONT St, UNIT 380 LAS VEGAS, NV 89101

  • Halo World Championship Qualifier: Las Vegas will feature a $50,000 prize pool along with 6 qualifying spots for the Halo World Championship.

    • 1st - $20,000
    • 2nd - $10,000
    • 3rd - $6,000
    • 4th - $4,000
    • 5th/ 6th - $3,000
    • 7th/ 8th - $2,000
  • For a discounted rate at the Downtown Grand, just a 2-minute walk away from the Arena, click HERE

  • Yes, you can follow all the action at www.twitch.tv/halo

  • Competitors must be a minimum of 13 years of age in order to compete in this LAN tournament. Under 18? Download the consent form Here!

  • Looking to watch some competitive Halo action? Spectating is FREE for this event!

  • HCS Las Vegas will be using the following monitor for competitive play. BenQ RL2455, learn more here!

  • Download here!

  • Download the Championship Bracket, round by round, maps and gametypes here!

  • Download the OpenBracket, round by round, maps and gametypes here!

  • Download the Last Chance Open Qualifier map rotation here

  • Download the Last Chance Championship Bracket map rotation here

Tournament Series Rules

1. Halo World Championship Qualifiers Rules and Format

This document outlines the official rule set for the Halo World Championship Qualifiers.

1.1. Player Eligibility

In order to participate in the Halo Championship Series Open Circuit, you must meet the following requirements: You must be a registered player on the Millennial Esports website. You must have an active Xbox Live account in good standing and add it to your profile. You must be a legal resident of the United States, Canada or Mexico or reside in one of these territories for the duration of the competition. You must be 13 years of age, and must have permission from a parent or guardian if under 18 years of age. If you do not meet these requirements, you will be deemed ineligible. Millennial Esports reserves the right to run checks of a player’s gamertag to determine the location of players that are competing. Also, Millennial Esports may request a copy of personal identification and travel documentation to verify that these requirements are met.

1.2. Teams

Eligible players may only compete in the Halo World Championship Qualifiers with one team. Teams must consist of at least four (4) players. At no point in time can a team have more than four (4) team members. Substitutes are NOT allowed. For more details on removing and adding players to your team, see “Team Registration”. Unless circumstances warrant a change, Millennial Esports views the original creator of the team account as the owner of that team account. Team and Player Names Millennial Esports reserves the right to edit Nicknames and/or URL aliases. Team or player names that are too similar to that of another team or player are subject to be changed by Millennial Esports. For more information on team and player names, please refer to the Millennial Esports Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name. Team and player information will not be allowed to change once a cup has begun. This includes game accounts and team names.

Only registered team members are allowed to play for a team. Playing in any Halo World Championship Qualifiers competition with a ringer is prohibited. Players and teams must compete under their officially registered Halo World Championship Qualifier team names and gamertags during all official Halo World Championship Qualifiers.

1.3. Admins and Referees

All participants in the Halo World Championship Qualifiers must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and Halo World Championship Qualifier participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained.

2. Halo World Championship Qualifier Rules and Format

2.1. Halo World Championship Qualifier Placement Cup

The HWC Placement Cup will determine seeding for the HWC Qualifier: St. Louis.  

2.2. Halo World Championship Online Qualifiers

Teams will be awarded HWC points depending on their placing in each cup throughout the season. The Online Qualifiers will be seeded by HWC points.

2.2.1. Online Qualifier Format

  1. Open Bracket
  2. Single Elimination
  3. Best of Five (5)
  4. Finals Best of Seven (7)
  5. Map Rotation Will Be Provided by 343 & Millennial Esports

2.3. Team Roster Changes

Teams can only have a maximum of 4 players. HWC points are tied to whole teams and NOT individual players.

2.3.1. Teams Without Points

Teams that do not currently hold HWC points are allowed to make any changes at any time up until the start of a cup.

2.3.2. Teams With Points

Teams that do currently hold HWC points will be subject to having their roster locked. Teams with points are allowed to make one roster change per week, ONLY Monday through Friday, and retain their points. If a team makes more than one roster change during any week they forfeit their points. If teams would like to make a roster change, you must submit a support ticket stating you would like to make a roster change. If 3 members of a team wish to change their team leader, all 3 players must submit a roster change request. Teams that forfeit their points become an invalid team. The team will then be deleted. However, you may create a new team with the same team name if you'd like.

2.4. Cup and Match Process

The cup and match process for Halo World Championship Qualifiers as follows: Sign your team up for the respective cup on www.millennialesports.gg/hwc-schedule. Registration closes 30 minutes prior to the tournament start time. The tournament bracket will go live 1 hour prior to the tournament start time, at which point you will be given a match card. Add the gamertags of your opponents to your Xbox Live friends list and invite them to a private lobby. The higher seeded team will always be Red. The lower seeded team will always be Blue. Before the match, always ensure that the opposing team’s gamertags in the lobby match their gamertags (not ME account names) on the Millennial Esports website. If the gamertags do not match, please contact an admin. Reports of this nature made after the game will be invalid. Set up all match settings according to the rules. The team not creating the lobby must verify that the settings are in accordance with the rules. If the team who is creating the lobby does not set up the correct settings, the game should be ended and restarted with the correct ones. If problems with settings persist, an admin should be notified before further games are played. After the match has ended, report the score through the match card on the website. If your opponent entered the result first, please confirm it within 15 minutes. The admins will close matches after this time frame if the opponent does not. If your opponent entered an incorrect result, please open a dispute ticket including valid proof. Wait for your next opponent and repeat the procedure. Do not start your next match until it is assigned for you. Advancing yourself through the bracket before a match is assigned may result in a disqualification. Note: Failure to start matches in a timely manner may result in forfeiture of both teams.

2.6. Map Rotation

The map rotation per tournament round will be provided by Millennial Esports on the rules page. Your match card will update with the correct map rotation.

2.7. Game Modes

Before a game begins, verify that all of the settings are correct. If a game is hosted with incorrect settings, it will need to be ended and restarted with correct ones. 343 and Millennial Esports reserve the right to introduce new maps and game types throughout the season. In order for a map or game type to be added, 343 and Millennial Esports must allow for one online cup to pass before the additions can be introduced.

Slayer

  1. Coliseum
  2. The Rig
  3. Eden
  4. Plaza
  5. Regret
  6. Truth

Strongholds

  1. The Rig
  2. Eden
  3. Empire
  4. Plaza

Capture The Flag

  1. Coliseum
  2. Truth
  3. Fathom

2.8. Game Settings

Team Slayer: First to 50 kills wins

  1. Primary Weapon: Assault Rifle
  2. Secondary Weapon: Magnum
  3. Motion Sensor: On
  4. Score to Win: 50
  5. Shield %: 100%
  6. Round Length: 12 Minutes
  7. Overtime rules: 3 minutes of overtime added to the clock. Games ends after 50 kills are achieved or time runs out.

Capture the Flag: Classic Multi-flag. Grab the enemy’s flag and bring it home to score.

  1. Primary Weapon: Assault Rifle
  2. Secondary Weapon: Magnum
  3. Radar: On
  4. Score to Win: 3
  5. Shield %: 100%
  6. Round length: 12 Minutes
  7. Flag at home to score: Yes
  8. Flag automatic reset time: 30 seconds
  9. Overtime rules: 3 minutes of overtime added to the clock. Games ends after 3 flag captures or time runs out.

Strongholds: Control 2 of 3 territories on the map to earn points.

  1. Primary Weapon: Assault Rifle
  2. Secondary Weapon: Magnum
  3. Radar: On
  4. Score to Win: 100
  5. Shield %: 100%
  6. Round length: 12 Minutes
  7. Overtime rules: 3 minutes of overtime added to the clock. Games ends after 100 points are achieved or time runs out.

If a game is wrongly ended, the team who created the lobby will forfeit that map. Remember to always contact an admin via the ticket system if assistance is needed to settle a dispute. Keep in mind that some disputes will require video evidence to support a case. Upload a clip to xboxclips.com and include a direct link to your support ticket.

2.9. Communication

There is no restriction on the method of communication between players during a match. Players may use in-game Xbox Live chat or an external application such as Skype or Teamspeak.

2.10. Disconnects

Teams must submit a ticket or post a comment in the match chat to determine the final result of a disconnect or other game issue. Replaying the match after a disconnect is allowed as long as both teams mutually agree to replay.

  • Team Slayer - Before 10 seconds or first kill, restart. The team with a player that disconnects forfeits if a disconnect occurs more than 10 seconds into the game or after the first kill.
  • Capture the Flag - If a disconnect occurs less than 10 seconds into the game, the game is restarted. If more than 10 seconds into the game, game continues and player can rejoin.
  • Strongholds - If a disconnect occurs less than 10 seconds into the game, the game is restarted. If more than 10 seconds into the game, game continues and player can rejoin.

2.11. Ties

In the event of a tie in a Capture The Flag game, the game will be replayed in its entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a Sudden Death rule where the first capture by a team will win the game.

In the event of a tie in a Strongholds game, the game will be replayed in its entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a 50 point score limit. The 50 point score limit will be used indefinitely if the games continue to end in a tie.

In the event of a tie in a Slayer game, the game will be replayed in its entirety for one (1) game. If the second game also ends in a tie, the game will be replayed with a 25 point limit. The 25 point limit will be used indefinitely if the games continue to end in a tie.

2.12. Delays and Forfeits

Teams must be online and ready to play at the designated match start time. If a team is not fully ready to play and the 10 minutes has passed, please submit a protest ticket immediately. After the protest has been submitted, if the team is still not ready to play after 10 minutes they forfeit game one(1). If the team is still not ready to play within an additional 5 minutes, they will also forfeit the game two(2). In a Best of Five series, allow an additional five minutes for the 3rd and final map to be forfeited. If your team is unable to join a lobby due to technical difficulties with the game, please notify the opposing team immediately and inform them that you are attempting to connect. If problems arise, please notify the admin team via support ticket.

2.13. Match Reporting

Results must be reported by both teams within 15 minutes after the match. This can be done from the match card on the website by the team captains. If one team does not confirm the result within ten minutes after completion of the match, please open a support ticket and it will be manually closed by an admin. If a team reports the wrong result, please open a protest ticket including valid proof so that the admin team can correct it.

2.14. Match Disputes

If a match was incorrectly reported by your opponents, your team has 10 minutes to protest the report. Match protests must include media evidence clearly showing the results of the match/series. Teams are responsible for providing proof of match results in case of disputes. The easiest way to do this is via your Xbox share function or through a photograph of the scoreboard. Upload a clip to http://xboxclips.com/ and include a direct link in your support ticket. In order to dispute an entire series’ result, you will need to provide proof for each game of the series.

2.15. Match Media

The following match media are acceptable forms of proof during match reporting and protests: Xbox One Game DVR clips (uploaded to a video platform with clear naming of the teams, date, tournament round and map) Twitch livestream VODs (with clear naming of the teams, date, tournament round and map) Screenshots (or photographs) showing both teams and the result/issue

2.16. Streaming and Recording

Live streaming or recording of official HCS matches is allowed and there is no restriction on the personal use of self-recorded match videos. Under certain circumstances, such as events live streamed on the official Halo channel (twitch.tv/halo), players must obtain written permission for use of the material. Please keep in mind that streaming without a delay may allow your opponents to gain an advantage. Watching a live stream of your opponent is bad sportsmanship, but it is not cheating, so disputes of this nature will be disregarded.

2.17. Player Conduct

Warning and Penalty system. All warnings and penalties are given to the team, not the individual player (example: 1 player on Team A warned 3 times is the same as 3 players on Team B each being warned once [3 total warnings]). Depending on the severity of the action or conduct by a player, multiple warnings may be handed out for a single infraction, up to and including bypassing warnings and resulting in an immediate penalty. Examples below:

  1. Profane words or phrases
  2. Controversial religious topics
  3. Threats/implied violence
  4. Destroying tournament equipment
  5. Punctuality
  6. Not following tournament staff instructions
  7. Going into replays
After a maximum of three (3) warnings, a penalty is enforced. Penalties may range from forfeiting the next game, forfeiting the next match, to reduction of prize money earned by the team. Teams may also be warned or incur a penalty for repeated warnings in regards to the same rule. Penalties may also be combined with other penalties (ex: team forfeits the next game AND forfeits 1% of prize money earned).

Some infractions may result in warnings and penalties being bypassed with immediate disqualification from the remaining of the tournament being enforced. Examples of behavior or actions that could result in this are:

  1. Cheating
  2. Collusion/manipulating the bracket
  3. Any illegal activities
  4. Betting or gambling on HaloWC tournament or match results
  5. Hate speech
  6. Harassment
3.1 HWC Online Qualifier Points

1st - 550

2nd - 360

3rd - 4th - 200

5th-8th - 75

9th - 16th - 35

17th - 32nd - 15

33rd - 64th - 10

3.2 HWC Prize - $1,000

1st - $750

2nd - $250