HCS: Open Circuit

Overview

Online Cups

Millennial Esports is proud to collaborate with 343 Industries once again and will be hosting the HCS Open Circuit Online Cups.The HCS Open Circuit Online Cup Tournaments will commence April 29th - 30th starting with the Placement Cup taking place just before HCS Daytona on May 12th - 14th. The HCS Open Circuit will consist of two placement cups, four double-elimination Open Cups, and four double-elimination Legendary Cups leading up to HCS Atlanta on July 21st - 23rd. HCS Points will be awarded for each Online Cup, those HCS points will seed both HCS Daytona and DreamHack Atlanta. Take a look at the full HCS Open Circuit schedule above.

Placement Cup #2

Placement Cup #2 will take place May 6th - 7th, where the winner receives the overall 8th seed at HCS Daytona and plays in Pro Groups on Friday, May 12. The tournament will be a double-elimination format over 2 days, Saturday, May 6th, and Sunday, May 7th. The Winner Bracket Finals, Loser Bracket Finals, and Grand Finals will broadcast live on twitch.tv/halo starting at 1 PM PST.

Tournament Series Rules

Halo Championship Series: Open Circuit 2017 Summer - Rules and Format

This document outlines the official rule set for the Halo Championship Series: Open Circuit 2017 Spring.

1.0 Cup Format

1.1. Halo Championship Series: Open Circuit Placement Cup

The HCS Placement Cup’s will award HCS Points and be used to seed HCS Daytona.  

1.1.1 Halo Championship Series: Open Circuit Placement Cup #2

The winning team in Placement Cup #2 will receive the 8th overall seed at HCS Daytona on May 12-14, and will bypass the Open Bracket to play in the Pro group stage.

1.2. Halo Championship Series Open Circuit Open Cups

Teams will be awarded HCS Open Circuit points depending on their placing in each cup throughout the season. The top 8 teams from each Open Cup will qualify for that week's Legendary Cup.

1.2.1. Placement Cups/Open Cup Format

Placement Cups

  • Open Bracket
  • Double Elimination
  • Best of Five (5)
  • Map Rotation Will Be Provided via Match Card & Rules page

Open Cups

  • Open Bracket
  • Double Elimination
  • Best of Five (5)
  • Tournament ends at top 8 
  • Map Rotation Will Be Provided via Match Card & Rules page
1.3 Halo Championship Series Open Circuit Legendary Cups

16 qualified teams will be awarded HCS Open Circuit points depending on their placing in each cup throughout the season. The top 8 teams will qualify for the following Legendary Cup 

Legendary Cup #1


  • Top 8 teams from HCS Standings as of May 26, 2017
  • Top 8 teams from HCS Open Cup #1
  • Double Elimination
  • Best of Five (5) until grand finals
  • Best of Seven (7) Grand Final
  • Top 8 teams qualify for following Legendary Cup
  • Map Rotation Will Be Provided via Match Card & Rules page
Legendary Cups #2 - #4

  • Top 8 teams from previous Legendary Cup
  • Top 8 teams from previous Open Cup
  • Double Elimination
  • Best of Five (5) until grand finals
  • Best of Seven (7) Grand Final
  • Top 8 teams qualify for following Legendary Cup
  • Map Rotation Will Be Provided via Match Card & Rules page

1.4. Live Stream

Winner Bracket Finals, Loser Bracket Finals, and Grand Finals matches are all streamed live via the Halo twitch channel. As a condition of competing, teams agree to play these matches in accordance with the schedule set out by Millennial Esports

In addition to adding the opposing team to the match lobby, host team shall include the Millennial Esports Xbox Live account lobby access as an observer prior to the start of the match.

At all times during live stream matches host team shall coordinate match play with Millennial Esports personnel to ensure schedule is adhered to.

1.5. Cup and Match Process

The cup and match process for Halo Championship Series: Open Circuit as follows: Sign your team up for the respective cup on Millennial Esports.gg. Registration closes 1 Hour 15 minutes prior to the tournament start time. The tournament bracket will go live up to 1 hour prior to the tournament start time, at which point you will be given a match card. Add the gamertags of your opponents to your Xbox Live friends list and invite them to a private lobby. The higher seeded team will always be Red. The lower seeded team will always be Blue. Before the match, always ensure that the opposing team’s gamertags in the lobby match their gamertags (not Millennial esports account names) on the Millennial Esports website. If the gamertags do not match, please contact an admin. Reports of this nature made after the game will be invalid. Set up all match settings according to the rules. The team not creating the lobby must verify that the settings are in accordance with the rules. If the team who is creating the lobby does not set up the correct settings, If problems with settings persist, an admin should be notified before further games are played. After the match has ended, report the score through the match card on the website. If your opponent entered the result first, please confirm it within 10 minutes. The admins will close matches after this time frame if the opponent does not. If your opponent entered an incorrect result, please open a dispute ticket including valid proof. Wait for your next opponent and repeat the procedure. Do not start your next match until it is assigned for you. Advancing yourself through the bracket before a match is assigned may result in a disqualification. Note: Failure to start matches in a timely manner may result in forfeiture of both teams.

1.6. Map Rotation

The map rotation per tournament round will be provided by Millennial Esports on the rules page. Your match card will update with the correct map rotation.

 1.7. Game Modes

Before a game begins, verify that all of the settings are correct. If a game is hosted with incorrect settings, it will result in a forfeit of that game by the host team. 343i and Millennial Esports reserve the right to introduce new maps and game types and other format changes throughout the season. In order for a map or game type to be added, 343i and Millennial Esports must allow for one online cup to pass before the additions can be introduced.

Team Slayer

  • Coliseum
  • The Rig
  • Eden
  • Plaza
  • Regret
  • Truth

Strongholds

  • The Rig
  • Eden
  • Empire
  • Plaza

Capture The Flag

  • Coliseum
  • Truth
  • Fathom

1.8. Game Settings

Global gametype settings:

  • Primary Weapon: Pistol
  • Secondary Weapon: None
  • Motion sensor: On
    • Motion Sensor Inner Range: 60%
    • Motion Sensor Base Movement Speed Visibility: Off
  • Death Cam: Off
  • Map Loadouts: Off
  • Weapons on Map: Default
  • Suicide Penalty: None
  • Betrayal Penalty: None
Team Slayer: First to 50 kills wins
  • Primary Weapon: Pistol
  • Secondary Weapon: None
  • Motion Sensor: On
    • Motion Sensor Inner Range: 60%
    • Motion Sensor Base Movement Speed Visibility: Off
  • Score to Win: 50
  • Shield Percentage: Normal
  • Round Length: 12 Minutes
  • Overtime rules: 3 minutes of overtime added to the clock. Games ends after 50 kills are achieved or time runs out.

Capture the Flag: Classic Multi-flag. Grab the enemy’s flag and bring it home to score.

  • Primary Weapon: Pistol
  • Secondary Weapon: None
  • Radar: On
    • Motion Sensor Inner Range: 60%
    • Motion Sensor Base Movement Speed Visibility: Off
  • Score to Win: 3
  • Shield Percentage: Normal
  • Round length: 12 Minutes
  • Flag at home to score: Yes
  • Flag automatic reset time: 30 seconds
Overtime rules: 3 minutes of overtime added to the clock. Games ends after 3 flag captures or time runs out.

Strongholds: Control 2 of 3 territories on the map to earn points.

  • Primary Weapon: Pistol
  • Secondary Weapon: None
  • Radar: On
    • Motion Sensor Inner Range: 60%
    • Motion Sensor Base Movement Speed Visibility: Off
  • Score to Win: 100
  • Shield Percentage: Normal
  • Round length: 12 Minutes
  • Overtime rules: 3 minutes of overtime added to the clock. Games ends after 100 points are achieved or time runs out.

If a game is wrongly ended, the team who created the lobby will forfeit that map. Remember to always contact an admin via the ticket system if assistance is needed to settle a dispute. Keep in mind that some disputes will require video evidence to support a case. Upload a clip to xboxclips.com and include a direct link in your support ticket.

1.9. Communication

There is no restriction on the method of communication between players during a match. Players may use in-game Xbox Live chat or an external application such as Skype or Teamspeak.

2.0 Teams/Players

2.1. Player Eligibility

In order to participate in the Halo Championship Series: Open Circuit, you must meet the following requirements: You must have a registered account in good standing on the millennialesports.gg website. You must have an active Xbox Live account in good standing and add it to your millennialesports.gg profile. You must be a legal resident of the United States, Canada or Mexico or reside in one of these territories for the duration of the competition. You must be 13 years of age, and must have permission from a parent or guardian if under 18 years of age. If you do not meet these requirements, you will be deemed ineligible. Millennial Esports reserves the right to run checks of a player’s gamertag to determine the location of players that are competing. Also, Millennial Esports may request a copy of personal identification and travel documentation to verify that these requirements are met.

2.2. Team Size Eligible players may only compete in the Halo Championship Series: Open Circuit with one team at a time. Teams must consist of at exactly (4) players. At no point in time can a team have more than four (4) team members. Substitutes are NOT allowed. For more details on removing and adding players to your team, see “Team Registration”. Unless circumstances warrant a change, Millennial Esports views the original creator of the team account as the owner of that team account and team name. Teams of 4 can register for each cup on a first come first serve basis up to the bracket maximum of 128 teams.

2.3. Team and Player Names Millennial Esports reserves the right to edit Nicknames and/or URL aliases at any time. Team or player names that are too similar to that of another team or player, offensive, or that cause disruption, are subject to be changed by Millennial Esports. For more information on team and player names, please refer to the Millennial Esports Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name. Team and player information will not be allowed to change once a cup has begun. This includes game accounts and team names.

Only registered team members are allowed to play for a team. Playing in any Halo Championship Series: Open Circuit competition with a ringer is prohibited (For details regarding adding or removing a player from your team please see Team Registration). Players and teams must compete under their officially registered Halo Championship Series: Open Circuit team names and gamertags during all official Halo Championship Series: Open Circuit competitions.

2.4. Team Roster Changes

Teams can only have a maximum of four (4) players. Accumulated HCS points are tied to the team and NOT individual players.

2.4.1. Teams With Points

Teams that possess any number of HCS points are limited to one roster change between each tournament  in order retain their points. This roster change period runs from the end of a tournament to 11:59 PM PST the Wednesday prior/2:59 AM EST the Thursday prior to the next scheduled tournament. A roster change is defined as one (1) team member being replaced with a different user. This means 3/4ths of the roster must be the same as the previous event. If a team makes more than one roster change during any week, or for any reason enters a cup with less than 3/4ths of an identical roster to the previous cup, the team forfeit all currently accumulated HCS points. If teams would like to make a roster change, you must submit a support ticket stating as such and include:

  1. The team name
  2. The Millennial Esports account name of the player to drop
  3. The Millennial Esports account name of the player to add

*Note: If two or more members of your team leave the team in the same week this automatically constitutes an illegal roster change and the team will forfeit all HCS points, as in order to continue more than the maximum allowable number of replacement players will need to be added by the captain

If 3 members of a team wish to change their team leader, all 3 players must submit a roster change request.

2.4.2. Teams Without Points

Teams that do not currently hold HCS points are allowed to make any changes at any time up until the start of a cup.

3.0. Disconnects

Teams must submit a ticket or post a comment in the match chat to determine the final result of a disconnect or other game issue. Replaying the match after a disconnect is allowed as long as both teams mutually agree to replay and it does not hold up the bracket in any way.

  1. Team Slayer - Before 10 seconds or first kill, restart. The team with a player that disconnects forfeits if a disconnect occurs more than 10 seconds into the game or after the first kill.
  2. Capture the Flag - If a disconnect occurs less than 10 seconds into the game, the game is restarted. If more than 10 seconds into the game, game continues and player can rejoin.
  3. Strongholds - If a disconnect occurs less than 10 seconds into the game, the game is restarted. If more than 10 seconds into the game, game continues and player can rejoin.

4.0. Ties

If a Slayer, Strongholds, or Capture the Flag game results in a tie, the game must be fully replayed with the same game mode, map, and host. In the event of yet another tie in Capture the Flag, the team that scores the first flag wins.

5.0. Delays and Forfeits

Teams must be online and ready to play at the designated match start time. If a team is not fully ready to play and the 10 minutes has passed, please submit a protest ticket immediately. After the protest has been submitted, if the team is still not ready to play after 10 minutes they forfeit game one(1). If the team is still not ready to play within an additional 5 minutes, they will also forfeit the game two(2). In a Best of Five series, allow an additional five minutes for the 3rd and final map to be forfeited. If your team is unable to join a lobby due to technical difficulties with the game, please notify the opposing team immediately and inform them that you are attempting to connect. If problems arise, please notify the admin team via support ticket. Millennial Esports reserves the right to modify this policy as need at any time to ensure fair play and a smooth flow of the tournament.

6.0. Match Reporting

Results must be reported by both teams within 10 minutes after the match. This can be done from the match card on the website by the team captains. If one team does not confirm the result within ten minutes after completion of the match, please open a support ticket and it will be manually closed by an admin. If a team reports the wrong result, please open a protest ticket including valid proof so that the admin team can correct it.

7.0. Match Disputes

If a match was incorrectly reported by your opponents, your team has 10 minutes or until the resulting match begins to protest the report. Match protests must include media evidence clearly showing the results of the match/series. Teams are responsible for providing proof of match results in case of disputes. The easiest way to do this is via your Xbox share function or through a photograph of the scoreboard. Upload a clip to http://xboxclips.com/ and include a direct link in your support ticket. In order to dispute an entire series’ result, you will need to provide proof for each game of the series. As such it is good practice to screenshot all match results.

7.1 Multi-shot Glitch

Effective immediately, the use of this button exploit during any and all official HCS competition is prohibited. Players and teams who use this exploit will be met with the following penalties:

  • First offense – If a player uses the exploit after the first 15 seconds of a game or for/after the first kill, his or her team will immediately forfeit the game. 
  • Second offense – If a player on the same team commits this offense during the same series, the team will immediately forfeit the entire series (doesn’t have to be the same player in the first offense).


7.2. Match Media

The following match media are acceptable forms of proof during match reporting and protests: Xbox One Game DVR clips (uploaded to a video platform with clear naming of the teams, date, tournament round and map) Twitch livestream VODs (with clear naming of the teams, date, tournament round and map) Screenshots (or photographs) showing both teams and the result/issue.

7.3. Admins and Referees

All participants in the Halo Championship Series: Open Circuit must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and Halo Championship Series: Open Circuit participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained. Players are required to engage with staff in a professional manner, obscene, threatening, or harassing behavior may result in sanctions including but not limited to, disqualification from event, forfeiture of points, ban from series and platform.

7.4. Player Conduct

All players are expected to behave in a humane way towards other competitors and to any member of the administration team; treat others as you would like to be treated! If a player is found guilty of misconduct by an administrator, they may receive penalty points. Also, players and teams risk league kicks, bans and expulsions from Millennial Esports and HCS competitions.

8.0. Streaming and Recording

Live streaming or recording of official HCS matches is allowed and there is no restriction on the personal use of self-recorded match videos. Under certain circumstances, such as events live streamed on the official Halo channel (twitch.tv/halo), players must obtain written permission for use of the material. Please keep in mind that streaming without a delay may allow your opponents to gain an advantage. Watching a live stream of your opponent is bad sportsmanship, but it is not cheating, so disputes of this nature will be disregarded.

9.0. HCS Open Circuit Points and Prizes


9.2 Points

Placement Cup Points

1st - 550
2nd - 360
3rd -  240
4th - 160
5th/ 6th - 100
7th/ 8th - 75
9th/ 12th - 50
13th / 16th - 35
17th/ 24th - 25
25th/ 32nd - 15


Legendary Cup Point Breakdown

1st - 20,000

2nd - 13,200

3rd - 8,640

4th - 5,760

5th - 6th - 3,840

7th - 8th - 2,400

9th - 12th - 1,800

13th -16th - 1,300


Open Cup Points Breakdown

9th - 12th - 840

13th - 16th  - 600

17th - 24th - 430

25th - 32nd - 300


Legendary Cup 1-3 Prize Breakdown

1st - $1,000

2nd - $600

3rd - $400


Legendary Cup #4 Prize Breakdown

1st - $2,500

2nd - $1,500

3rd - $1,000