HCS Fall 2017

Overview

OPEN CIRCUIT

Millennial Esports is proud to collaborate with 343 Industries for another season of the HCS Open Circuit: Fall 2017. The HCS Open Circuit Online Cup Tournaments will run from August 26th starting with the Placement Cup and conclude October 22nd at HCS Dever. The HCS Open Circuit will consist of one Placement Cup, four double-elimination Open Cups, and four double-elimination Legendary Cups leading up to HCS Denver. HCS Points will be awarded for each Online Cup and used to seed every Online Cup and HCS Denver. Be sure to review the full HCS Open Circuit schedule graphic above.

LIVE STREAM

Legendary Cup’s will be broadcasted on Sundays starting at 6 PM EST / 3 PM PST. You can catch all the action live at Twitch.com/Halo & Mixer.com/Halo.

SCHEDULE

August 26-27 - Placement Cup - RESULTS

September 9 - Open Cup #1 - RESULTS

September 10 - Legendary Cup #1 - RESULTS

September 30 - Open Cup #2 - REGISTER NOW

October 1 - Legendary Cup #2

October 7 - Open Cup #3

October 8 - Legendary Cup #3

October 14 - Open Cup #4

October 15 - Legendary Cup #4

October 20-22 - HCS Denver @ DreamHack


PRIZE BREAKDOWN

    LEGENDARY CUPS 1 - 3
  • 1st - $1,000
  • 2nd - $700
  • 3rd - $500
  • 4th - $350
  • 5th & 6th - $225
    LEGENDARY CUP 4
  • 1st - $2,000
  • 2nd - $1,200
  • 3rd - $800
  • 4th - $500
  • 5th & 6th - $250

News

Tournament Series Rules

HALO CHAMPIONSHIP SERIES: OPEN CIRCUIT 2017 FALL - RULES AND FORMAT

This document outlines the official rule set for the Halo Championship Series: Open Circuit 2017 Fall.


1. ONLINE CUP FORMAT
1.1. HALO CHAMPIONSHIP SERIES: OPEN CIRCUIT PLACEMENT CUP

The HCS Placement Cup will award HCS Points and be used to seed Open Cup #1 and Legendary Cup #1  Additionally the top 8 teams at the end of the Placement Cup will be auto seeded into Legendary Cup #1 (those 8 teams will NOT be eligible for participation in Open Cup #1)

1.2. HALO CHAMPIONSHIP SERIES: OPEN CIRCUIT OPEN CUPS

Teams will be awarded HCS Open Circuit points depending on their placing in each cup throughout the season. The top 8 teams from each Open Cup will qualify for that week's Legendary Cup. Teams will receive points based on their finish at the close of the Open Cup, with the exception of the top 8 teams in said open cup. The top 8 teams in the open cup will receive points based on their finish in the Legendary Cup.

1.2.1. ONLINE CUP FORMATS
PLACEMENT CUP
- Open Bracket
- Double Elimination
- Best of Five (5)
- Map Rotation Will Be Provided via Match Card & Rules page
- Top 8 Teams Qualify for Legendary Cup #1

OPEN CUPS

- Open Bracket
- Double Elimination
- Best of Five (5)
- Tournament ends at top 8
- Map Rotation Will Be Provided via Match Card & Rules page
- (Note: teams already qualified for a given week's legendary cup are not eligible to play in that week's open cup)

LEGENDARY CUP FORMAT

- 16 team closed bracket (8 top teams from Placement Cup/Prior week Legendary + Top 8 from that week's Open Cup
- Double Elimination
- Best of 5 until Winners Bracket Finals then Best of 7
- Tournament will be streamed starting with Winners Bracket Finals


LEGENDARY CUP #1

- Top 8 teams from HCS Fall Placement Cup
- Top 8 teams from HCS Open Cup #1
- Double Elimination
- Best of Five (5) until grand finals
- Best of Seven (7) Grand Final
- Top 8 teams qualify for following Legendary Cup
- Map Rotation Will Be Provided via Match Card & Rules page

LEGENDARY CUPS #2 - #4

- Top 8 teams from previous Legendary Cup
- Top 8 teams from matching Open Cup
- Double Elimination
- Best of Five (5) until grand finals
- Best of Seven (7) Grand Final
- Top 8 teams qualify for following Legendary Cup
- Map Rotation Will Be Provided via Match Card & Rules page

1.4. LIVE STREAM

Winner Bracket Finals, Loser Bracket Finals, and Grand Finals matches are all streamed live via the Halo twitch channel. As a condition of competing, teams agree to play these matches in accordance with the schedule set out by Millennial Esports

In addition to adding the opposing team to the match lobby, host team shall include the Millennial Esports Xbox Live account lobby access as an observer prior to the start of the match. At all times during live stream matches host team shall coordinate match play with Millennial Esports personnel to ensure schedule is adhered to.

1.5. Cup and Match Process

The cup and match process for Halo Championship Series: Open Circuit as follows: Sign your team up for the respective cup on Millennial Esports.gg. Registration closes 1 Hour 15 minutes prior to the tournament start time. The tournament bracket will go live up to 1 hour prior to the tournament start time, at which point you will be given a match card. Add the gamertags of your opponents to your Xbox Live friends list and invite them to a private lobby. The higher seeded team will always be Red. The lower seeded team will always be Blue. Before the match, always ensure that the opposing team’s gamertags in the lobby match their gamertags (not Millennial esports account names) on the Millennial Esports website. If the gamertags do not match, please contact an admin. Reports of this nature made after the game will be invalid. Set up all match settings according to the rules. The team not creating the lobby must verify that the settings are in accordance with the rules. If the team who is creating the lobby does not set up the correct settings, If problems with settings persist, an admin should be notified before further games are played. After the match has ended, report the score through the match card on the website. If your opponent entered the result first, please confirm it within 10 minutes. The admins will close matches after this time frame if the opponent does not. If your opponent entered an incorrect result, please open a dispute ticket including valid proof. Wait for your next opponent and repeat the procedure. Do not start your next match until it is assigned to you. Advancing yourself through the bracket before a match is assigned may result in a disqualification. Note: Failure to start matches in a timely manner may result in forfeiture of both teams.

1.6. GAME MODES

Before a game begins, verify that all of the settings are correct. If a game is hosted with incorrect settings, it will result in a forfeit of that game by the host team. 343i and Millennial Esports reserve the right to introduce new maps and game types and other format changes throughout the season. In order for a map or game type to be added, 343i and Millennial Esports must allow for one online cup to pass before the additions can be introduced.

1.7. MAP ROTATION

The map rotation per tournament round will be provided by Millennial Esports on the rules page. Your match card will update with the correct map rotation.

1.7.1. MAP LIST

TEAM SLAYER

- Coliseum
- The Rig
- Eden
- Plaza
- Regret
- Truth

STRONGHOLDS

- The Rig
- Eden
- Empire
- Plaza

CAPTURE THE FLAG

- Coliseum
- Truth
- Fathom

1.8. GAME SETTINGS

GLOBAL GAMETYPE SETTINGS

- Primary Weapon: Pistol
- Secondary Weapon: None
- Motion sensor: On
     - Motion Sensor Inner Range: 60%
     - Motion Sensor Base Movement Speed Visibility: Off
- Death Cam: Off
- Map Loadouts: Off
- Weapons on Map: Default
- Suicide Penalty: None
- Betrayal Penalty: None

TEAM SLAYER: First to 50 kills wins

- Primary Weapon: Pistol
- Secondary Weapon: None
- Motion Sensor: On
     - Motion Sensor Inner Range: 60%
     - Motion Sensor Base Movement Speed Visibility: Off
- Score to Win: 50
- Shield Percentage: Normal
- Round Length: 12 Minutes
- Overtime rules: 3 minutes of overtime added to the clock. The game ends after 50 kills are achieved or time runs out.

CAPTURE THE FLAG: Classic Multi-flag. Grab the enemy’s flag and bring it home to score.

- Primary Weapon: Pistol
- Secondary Weapon: None
- Motion Sensor: On
     - Motion Sensor Inner Range: 60%
     - Motion Sensor Base Movement Speed Visibility: Off
- Score to Win: 3
- Shield Percentage: Normal
- Round length: 12 Minutes
- Flag at home to score: Yes
- Flag automatic reset time: 30 seconds
- Overtime rules: 3 minutes of overtime added to the clock. The games ends after 3 flag captures or time runs out.

STRONGHOLDS: Control 2 of 3 territories on the map to earn points.

- Primary Weapon: Pistol
- Secondary Weapon: None
- Motion Sensor: On
     - Motion Sensor Inner Range: 60%
     - Motion Sensor Base Movement Speed Visibility: Off
- Score to Win: 100
- Shield Percentage: Normal
- Round length: 12 Minutes
- Overtime rules: 3 minutes of overtime added to the clock. The game ends after 100 points are achieved or time runs out.

* If a game is wrongly ended, the team who created the lobby will forfeit that map. Remember to always contact an admin via the ticket system if assistance is needed to settle a dispute. Keep in mind that some disputes will require video evidence to support a case. Upload a clip to xboxclips.com and include a direct link in your support ticket.

1.9. COMMUNICATION

There is no restriction on the method of communication between players during a match. Players may use in-game Xbox Live chat or an external application such as Skype or Teamspeak.


2.0 TEAMS/ PLAYERS
2.1. PLAYER ELIGIBILITY 

In order to participate in the Halo Championship Series: Open Circuit, you must meet the following requirements: You must have a registered account in good standing on millennialesports.gg website. You must have an active Xbox Live account in good standing and add it to your millennialesports.gg profile. You must be a legal resident of the United States, Canada or Mexico or reside in one of these territories for the duration of the competition. You must be 13 years of age, and must have permission from a parent or guardian if under 18 years of age. If you do not meet these requirements, you will be deemed ineligible. Millennial Esports reserves the right to run checks of a player’s gamertag to determine the location of players that are competing. Also, Millennial Esports may request a copy of personal identification and travel documentation to verify that these requirements are met.

2.2. TEAM SIZE

Eligible players may only compete in the Halo Championship Series: Open Circuit with one team at a time. Teams must consist of 4 registered members. At no point in time can a team have more than four (4) team members. All players in a match must be the 4 players listed on the team profile. For more details on removing and adding players to your team, see “Team Registration”. Unless circumstances warrant a change, Millennial Esports views the original creator of the team account as the owner of that team account and team name.

2.3. TEAM & PLAYER NAMES

Millennial Esports reserves the right to edit Nicknames and/or URL aliases at any time. Team or player names that are too similar to that of another team or player, offensive, or that cause disruption, are subject to be changed by Millennial Esports. For more information on team and player names, please refer to the Millennial Esports Global Ruleset section 3.1.2. “Nicknames, Team Names and URL Aliases.” If a team name has been wrongly seized, please file a support ticket with proof of ownership of the name. Team and player information will not be allowed to change once a cup has begun. This includes game accounts and team names.

Only registered team members are allowed to play for a team. Playing in any Halo Championship Series: Open Circuit competition with a ringer is prohibited  Players and teams must compete under their officially registered Halo Championship Series: Open Circuit team names and gamertags during all official Halo Championship Series: Open Circuit competitions.


2.4. ROSTER GAMES

Accumulated HCS points belong to the team and NOT individual players.

2.4.1. TEAMS WITH HCS POINTS

Teams that possess any number of HCS points are limited to one roster change between each tournament in order retain their points. This roster change window runs from the end of a tournament to 11:59 PM PST the Wednesday prior/2:59 AM EST the Thursday prior to the next scheduled tournament. A roster change is defined as one (1) team member being replaced with a different user. This means 3/4ths of the roster must be the same as the previous event. If a team makes more than one roster change during any week, or for any reason enters a cup with less than 3/4ths of an identical roster to the previous cup, the team forfeit all currently accumulated HCS points. If teams would like to make a roster change, you must submit a support ticket stating as such and include:

  1. The team name
  2. The Millennial Esports account name of the player to drop
  3. The Millennial Esports account name of the player to add

*Note: If two or more members of your team leave the team in the same week this automatically constitutes an illegal roster change and the team will forfeit all HCS points, as in order to continue more than the maximum allowable number of replacement players will need to be added by the captain

If 3 members of a team wish to change their team leader, all 3 players must submit a roster change request.


2.4.2. TEAMS WITHOUT HCS POINTS

Teams that do not currently hold HCS points are allowed to make any changes at anytime up until the start of a cup.

3.0. DISCONNECTS

Teams must submit a ticket or post a comment in the match chat to determine the final result of a disconnect or other game issue. Replaying the match after a disconnect is allowed as long as both teams mutually agree to replay and it does not hold up the bracket in any way.

TEAM SLAYER - Before 10 seconds or first kill, restart. The team with a player that disconnects forfeits if a disconnect occurs more than 10 seconds into the game or after the first kill.

CAPTURE THE FLAG - If a disconnect occurs less than 10 seconds into the game, the game is restarted. If more than 10 seconds into the game, game continues and player can rejoin.

STRONGHOLDS - If a disconnect occurs less than 10 seconds into the game, the game is restarted. If more than 10 seconds into the game, game continues and player can rejoin.

4.0. TIES

If a Slayer, or Capture the Flag game results in a tie, the game must be fully replayed with the same game mode, map, and host. In the event of yet another tie in Capture the Flag, the team that scores the first flag wins.

5.0. DELAYS AND FORFEITS

Teams must be online and ready to play at the designated match start time. If a team is not fully ready to play and the 10 minutes has passed, please submit a protest ticket immediately. After the protest has been submitted, if the team is still not ready to play after 10 minutes they forfeit game one(1). If the team is still not ready to play within an additional 5 minutes, they will also forfeit the game two(2). In a Best of Five series, allow an additional five minutes for the 3rd and final map to be forfeited. If your team is unable to join a lobby due to technical difficulties with the game, please notify the opposing team immediately and inform them that you are attempting to connect. If problems arise, please notify the admin team via support ticket. Millennial Esports reserves the right to modify this policy as needed at any time to ensure fair play and a smooth flow of the tournament.

6.0. MATCH REPORTING

Results must be reported by both teams within 10 minutes after the match. This can be done from the match card on the website by the team captains. If one team does not confirm the result within ten minutes after completion of the match, please open a support ticket and it will be manually closed by an admin. If a team reports the wrong result, please open a protest ticket including valid proof so that the admin team can correct it.

7.0. MATCH DISPUTES

If a match was incorrectly reported by your opponents, your team has 10 minutes or until the resulting match begins to protest the report. Match protests must include media evidence clearly showing the results of the match/series. Teams are responsible for providing proof of match results in case of disputes. The easiest way to do this is via your Xbox share function or through a photograph of the scoreboard. Upload a clip to http://xboxclips.com/ and include a direct link in your support ticket. In order to dispute an entire series’ result, you will need to provide proof for each game of the series. As such it is good practice to screenshot all match results.

7.2. MATCH MEDIA

The following match media are acceptable forms of proof during match reporting and protests: Xbox One Game DVR clips (uploaded to a video platform with clear naming of the teams, date, tournament round and map) Twitch livestream VODs (with clear naming of the teams, date, tournament round and map) Screenshots (or photographs) showing both teams and the result/issue.


7.3. ADMINS & REFEREES 

All participants in the Halo Championship Series: Open Circuit must adhere to the decisions and rules of the tournament organizers, admins, and referees. All decisions are final, except in cases where the option to appeal is clearly stated. Conversations, either verbal or written, between organizers, admins, or referees, and Halo Championship Series: Open Circuit participants are confidential. Publicly posting or sharing these conversations with outside parties is strictly forbidden, unless permission is obtained. Players are required to engage with staff in a professional manner, obscene, threatening, or harassing behavior may result in sanctions including but not limited to, disqualification from an event, forfeiture of points, ban from series and platform.

7.4. PLAYER CONDUCT

All players are expected to behave in a humane way towards other competitors and to any member of the administration team; treat others as you would like to be treated! If a player is found guilty of misconduct by an administrator, they may receive penalty points. Also, players and teams risk league kicks, bans and expulsions from Millennial Esports and HCS competitions.

8.0. STEAMING & RECORDING

Live streaming or recording of official HCS matches is allowed and there is no restriction on the personal use of self-recorded match videos. Under certain circumstances, such as events live streamed on the official Halo channel (twitch.tv/halo), players must obtain written permission for use of the material. Please keep in mind that streaming without a delay may allow your opponents to gain an advantage. Watching a live stream of your opponent is bad sportsmanship, but it is not cheating, so disputes of this nature will be disregarded.

9.0. HCS OPEN CIRCUIT POINTS & PRIZES

PLACEMENT CUP POINT BREAKDOWN

1st - 550
2nd - 360
3rd -  240
4th - 160
5th - 6th - 100
7th - 8th - 75
9th - 12th - 50
13th - 16th - 35
17th - 24th - 25
25th - 32nd - 15

LEGENDARY CUPS POINT BREAKDOWN

1st - 20,000
2nd - 13,200
3rd - 8,640
4th - 5,760
5th - 6th - 3,840
7th - 8th - 2,400
9th - 12th - 1,800
13th - 16th - 1,300


OPEN CUPS POINT BREAKDOWN

9th - 12th - 840
13th - 16th  - 600
17th - 24th - 430
25th - 32nd - 300

LEGENDARY CUPS #1-3 PRIZE BREAKDOWN

1st - $1,000
2nd - $700
3rd - $500
4th - $350
5th - $225
6th - $225

LEGENDARY CUP #4 PRIZE BREAKDOWN

1st - $2,000
2nd - $1,200
3rd - $800
4th - $500
5th - $250
6th - $250